
last_letter = numletters - 1;
if (last_letter){
 if (sub_order < 2){
  letter_perc = letter / last_letter;
  if (sub_order == 1) letter_perc = 1 - letter_perc;
 } else if (sub_order < 4){
  my_letter = 2 * letter;
  if (my_letter >= numletters) my_letter = 2 * numletters - my_letter - 2;
  letter_perc = my_letter / last_letter;
  if (sub_order == 3) letter_perc = 1 - letter_perc;
 } else {
  letter_perc = frame / lastsubframe;
 }
 perc = Math.min(1, Math.max(0, 2 * frame / lastsubframe - letter_perc));
} else perc = frame / lastsubframe;
if (reverse_sub_effect == true) perc = 1 - perc;
if (use_scaling) yscale = 2;
if (use_scaling) adj = -__y else adj = 0;
t = numletters - letter * 40;
angle2 = 44 / 7 * perc;
if (rota) tx = - __x + __x * Math.cos(angle2) * rota;
if (rota) ty = adj + __x * Math.sin(angle2) * rota;
if (rota) zrotate = 360 * perc * rota;
xrotate = (-t + (180 * (1 - perc))) * (1 - perc);

